fix: append chat messages instead of re-rendering entire game
Previously patchAll() re-rendered the full GameContent on every chat message, which was inefficient and could cause UI glitches. Now we append just the new ChatMessage to the chat history element.
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@@ -23,16 +23,21 @@ type Config struct {
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StopKeyPropagation bool
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}
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// ChatMessage renders a single chat message. Used for appending new messages via SSE.
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templ ChatMessage(m chat.Message, cfg Config) {
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<div class={ cfg.CSSPrefix + "-chat-msg" }>
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<span style={ fmt.Sprintf("color:%s;font-weight:bold;", cfg.Color(m.Slot)) }>
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{ m.Nickname + ": " }
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</span>
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<span>{ m.Message }</span>
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</div>
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}
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templ Chat(messages []chat.Message, cfg Config) {
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<div id={ cfg.CSSPrefix + "-chat" } class={ cfg.CSSPrefix + "-chat" }>
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<div class={ cfg.CSSPrefix + "-chat-history" }>
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<div id={ cfg.CSSPrefix + "-chat-history" } class={ cfg.CSSPrefix + "-chat-history" }>
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for _, m := range messages {
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<div class={ cfg.CSSPrefix + "-chat-msg" }>
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<span style={ fmt.Sprintf("color:%s;font-weight:bold;", cfg.Color(m.Slot)) }>
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{ m.Nickname + ": " }
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</span>
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<span>{ m.Message }</span>
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</div>
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@ChatMessage(m, cfg)
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}
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</div>
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<div class={ cfg.CSSPrefix + "-chat-input" } data-morph-ignore>
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