Fix SSE architecture for reliable connections (#13)
This commit was merged in pull request #13.
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@@ -18,7 +18,6 @@ templ GamePage(g *connect4.Game, myColor int, messages []chat.Message, chatCfg c
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data-signals="{chatMsg: ''}"
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data-init={ fmt.Sprintf("@get('/games/%s/events',{requestCancellation:'disabled'})", g.ID) }
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>
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@sharedcomponents.ConnectionIndicator(0)
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@GameContent(g, myColor, messages, chatCfg)
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</main>
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}
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@@ -26,6 +25,7 @@ templ GamePage(g *connect4.Game, myColor int, messages []chat.Message, chatCfg c
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templ GameContent(g *connect4.Game, myColor int, messages []chat.Message, chatCfg chatcomponents.Config) {
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<div id="game-content">
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@sharedcomponents.LiveClock()
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@sharedcomponents.BackToLobby()
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@sharedcomponents.StealthTitle("text-3xl font-bold")
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@components.PlayerInfo(g, myColor)
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