Add game deletion with authorization check
- Add Delete method to GameStore and Persister interface - Add delete button to game list on home page - Verify user owns game before allowing deletion - Use status constants instead of magic numbers - Remove unused variable in persister
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@@ -21,6 +21,7 @@ type Persister interface {
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LoadGame(id string) (*Game, error)
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SaveGamePlayer(gameID string, player *Player, slot int) error
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LoadGamePlayers(gameID string) ([]*Player, error)
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DeleteGame(id string) error
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}
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type GameStore struct {
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@@ -99,6 +100,21 @@ func (gs *GameStore) Get(id string) (*GameInstance, bool) {
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return gi, true
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}
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func (gs *GameStore) Delete(id string) error {
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gs.gamesMu.Lock()
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gi, ok := gs.games[id]
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if ok {
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delete(gs.games, id)
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close(gi.done)
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}
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gs.gamesMu.Unlock()
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if gs.persister != nil {
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return gs.persister.DeleteGame(id)
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}
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return nil
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}
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func GenerateID(size int) string {
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b := make([]byte, size)
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rand.Read(b)
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