refactor: streamline routes to RESTful naming conventions
Remove /api/ prefix and consolidate route groups:
- /api/lobby/* -> /games, /snake, /logout (top-level)
- /game/{game_id} + /api/game/{game_id}/* -> /games/{id}/*
- /snake/{game_id} + /api/snake/{game_id}/* -> /snake/{id}/*
- /api/auth/* -> /auth/*
- Standardize snake join page to use return_url= (was return=)
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@@ -77,9 +77,9 @@ func StatusBanner(g *game.Game, myColor int) templ.Component {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var5 templ.SafeURL
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templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL("/game/" + *g.RematchGameID))
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templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL("/games/" + *g.RematchGameID))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 16, Col: 54}
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 16, Col: 55}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
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if templ_7745c5c3_Err != nil {
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@@ -95,9 +95,9 @@ func StatusBanner(g *game.Game, myColor int) templ.Component {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var6 string
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templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/api/game/%s/rematch", g.ID))
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templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.PostSSE("/games/%s/rematch", g.ID))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 24, Col: 67}
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 24, Col: 64}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
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if templ_7745c5c3_Err != nil {
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@@ -217,9 +217,9 @@ func InviteLink(gameID string) templ.Component {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var12 string
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templ_7745c5c3_Var12, templ_7745c5c3_Err = templ.JoinStringErrs(config.Global.AppURL + "/game/" + gameID)
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templ_7745c5c3_Var12, templ_7745c5c3_Err = templ.JoinStringErrs(config.Global.AppURL + "/games/" + gameID)
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 48, Col: 45}
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/c4game/components/status.templ`, Line: 48, Col: 46}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var12))
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if templ_7745c5c3_Err != nil {
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@@ -229,7 +229,7 @@ func InviteLink(gameID string) templ.Component {
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templ.RenderScriptItems(ctx, templ_7745c5c3_Buffer, copyToClipboard(config.Global.AppURL+"/game/"+gameID))
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templ_7745c5c3_Err = templ.RenderScriptItems(ctx, templ_7745c5c3_Buffer, copyToClipboard(config.Global.AppURL+"/games/"+gameID))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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@@ -237,7 +237,7 @@ func InviteLink(gameID string) templ.Component {
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var13 templ.ComponentScript = copyToClipboard(config.Global.AppURL + "/game/" + gameID)
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var templ_7745c5c3_Var13 templ.ComponentScript = copyToClipboard(config.Global.AppURL + "/games/" + gameID)
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ_7745c5c3_Var13.Call)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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