refactor: adopt portigo infrastructure patterns
Add config package with build-tag-switched dev/prod environments, structured logging via zerolog, Taskfile for dev workflow, golangci-lint config, testutil package, and improved DB setup with proper SQLite pragmas and cleanup. Rename sqlc output package from gen to repository. Switch to allowlist .gitignore, Alpine+UPX+scratch Dockerfile, and CI pipeline with test/lint gates before deploy.
This commit is contained in:
71
db/repository/chat.sql.go
Normal file
71
db/repository/chat.sql.go
Normal file
@@ -0,0 +1,71 @@
|
||||
// Code generated by sqlc. DO NOT EDIT.
|
||||
// versions:
|
||||
// sqlc v1.30.0
|
||||
// source: chat.sql
|
||||
|
||||
package repository
|
||||
|
||||
import (
|
||||
"context"
|
||||
)
|
||||
|
||||
const createChatMessage = `-- name: CreateChatMessage :exec
|
||||
INSERT INTO chat_messages (game_id, nickname, color, message, created_at)
|
||||
VALUES (?, ?, ?, ?, ?)
|
||||
`
|
||||
|
||||
type CreateChatMessageParams struct {
|
||||
GameID string
|
||||
Nickname string
|
||||
Color int64
|
||||
Message string
|
||||
CreatedAt int64
|
||||
}
|
||||
|
||||
func (q *Queries) CreateChatMessage(ctx context.Context, arg CreateChatMessageParams) error {
|
||||
_, err := q.db.ExecContext(ctx, createChatMessage,
|
||||
arg.GameID,
|
||||
arg.Nickname,
|
||||
arg.Color,
|
||||
arg.Message,
|
||||
arg.CreatedAt,
|
||||
)
|
||||
return err
|
||||
}
|
||||
|
||||
const getChatMessages = `-- name: GetChatMessages :many
|
||||
SELECT id, game_id, nickname, color, message, created_at FROM chat_messages
|
||||
WHERE game_id = ?
|
||||
ORDER BY created_at DESC, id DESC
|
||||
LIMIT 50
|
||||
`
|
||||
|
||||
func (q *Queries) GetChatMessages(ctx context.Context, gameID string) ([]ChatMessage, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getChatMessages, gameID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []ChatMessage
|
||||
for rows.Next() {
|
||||
var i ChatMessage
|
||||
if err := rows.Scan(
|
||||
&i.ID,
|
||||
&i.GameID,
|
||||
&i.Nickname,
|
||||
&i.Color,
|
||||
&i.Message,
|
||||
&i.CreatedAt,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
31
db/repository/db.go
Normal file
31
db/repository/db.go
Normal file
@@ -0,0 +1,31 @@
|
||||
// Code generated by sqlc. DO NOT EDIT.
|
||||
// versions:
|
||||
// sqlc v1.30.0
|
||||
|
||||
package repository
|
||||
|
||||
import (
|
||||
"context"
|
||||
"database/sql"
|
||||
)
|
||||
|
||||
type DBTX interface {
|
||||
ExecContext(context.Context, string, ...interface{}) (sql.Result, error)
|
||||
PrepareContext(context.Context, string) (*sql.Stmt, error)
|
||||
QueryContext(context.Context, string, ...interface{}) (*sql.Rows, error)
|
||||
QueryRowContext(context.Context, string, ...interface{}) *sql.Row
|
||||
}
|
||||
|
||||
func New(db DBTX) *Queries {
|
||||
return &Queries{db: db}
|
||||
}
|
||||
|
||||
type Queries struct {
|
||||
db DBTX
|
||||
}
|
||||
|
||||
func (q *Queries) WithTx(tx *sql.Tx) *Queries {
|
||||
return &Queries{
|
||||
db: tx,
|
||||
}
|
||||
}
|
||||
325
db/repository/games.sql.go
Normal file
325
db/repository/games.sql.go
Normal file
@@ -0,0 +1,325 @@
|
||||
// Code generated by sqlc. DO NOT EDIT.
|
||||
// versions:
|
||||
// sqlc v1.30.0
|
||||
// source: games.sql
|
||||
|
||||
package repository
|
||||
|
||||
import (
|
||||
"context"
|
||||
"database/sql"
|
||||
)
|
||||
|
||||
const createGame = `-- name: CreateGame :one
|
||||
INSERT INTO games (id, board, current_turn, status)
|
||||
VALUES (?, ?, ?, ?)
|
||||
RETURNING id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed
|
||||
`
|
||||
|
||||
type CreateGameParams struct {
|
||||
ID string
|
||||
Board string
|
||||
CurrentTurn int64
|
||||
Status int64
|
||||
}
|
||||
|
||||
func (q *Queries) CreateGame(ctx context.Context, arg CreateGameParams) (Game, error) {
|
||||
row := q.db.QueryRowContext(ctx, createGame,
|
||||
arg.ID,
|
||||
arg.Board,
|
||||
arg.CurrentTurn,
|
||||
arg.Status,
|
||||
)
|
||||
var i Game
|
||||
err := row.Scan(
|
||||
&i.ID,
|
||||
&i.Board,
|
||||
&i.CurrentTurn,
|
||||
&i.Status,
|
||||
&i.WinnerUserID,
|
||||
&i.WinningCells,
|
||||
&i.CreatedAt,
|
||||
&i.UpdatedAt,
|
||||
&i.RematchGameID,
|
||||
&i.GameType,
|
||||
&i.GridWidth,
|
||||
&i.GridHeight,
|
||||
&i.MaxPlayers,
|
||||
&i.GameMode,
|
||||
&i.Score,
|
||||
&i.SnakeSpeed,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const createGamePlayer = `-- name: CreateGamePlayer :exec
|
||||
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
|
||||
VALUES (?, ?, ?, ?, ?, ?)
|
||||
`
|
||||
|
||||
type CreateGamePlayerParams struct {
|
||||
GameID string
|
||||
UserID sql.NullString
|
||||
GuestPlayerID sql.NullString
|
||||
Nickname string
|
||||
Color int64
|
||||
Slot int64
|
||||
}
|
||||
|
||||
func (q *Queries) CreateGamePlayer(ctx context.Context, arg CreateGamePlayerParams) error {
|
||||
_, err := q.db.ExecContext(ctx, createGamePlayer,
|
||||
arg.GameID,
|
||||
arg.UserID,
|
||||
arg.GuestPlayerID,
|
||||
arg.Nickname,
|
||||
arg.Color,
|
||||
arg.Slot,
|
||||
)
|
||||
return err
|
||||
}
|
||||
|
||||
const deleteGame = `-- name: DeleteGame :exec
|
||||
DELETE FROM games WHERE id = ?
|
||||
`
|
||||
|
||||
func (q *Queries) DeleteGame(ctx context.Context, id string) error {
|
||||
_, err := q.db.ExecContext(ctx, deleteGame, id)
|
||||
return err
|
||||
}
|
||||
|
||||
const getActiveGames = `-- name: GetActiveGames :many
|
||||
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE game_type = 'connect4' AND status < 2
|
||||
`
|
||||
|
||||
func (q *Queries) GetActiveGames(ctx context.Context) ([]Game, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getActiveGames)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []Game
|
||||
for rows.Next() {
|
||||
var i Game
|
||||
if err := rows.Scan(
|
||||
&i.ID,
|
||||
&i.Board,
|
||||
&i.CurrentTurn,
|
||||
&i.Status,
|
||||
&i.WinnerUserID,
|
||||
&i.WinningCells,
|
||||
&i.CreatedAt,
|
||||
&i.UpdatedAt,
|
||||
&i.RematchGameID,
|
||||
&i.GameType,
|
||||
&i.GridWidth,
|
||||
&i.GridHeight,
|
||||
&i.MaxPlayers,
|
||||
&i.GameMode,
|
||||
&i.Score,
|
||||
&i.SnakeSpeed,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getGame = `-- name: GetGame :one
|
||||
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE id = ?
|
||||
`
|
||||
|
||||
func (q *Queries) GetGame(ctx context.Context, id string) (Game, error) {
|
||||
row := q.db.QueryRowContext(ctx, getGame, id)
|
||||
var i Game
|
||||
err := row.Scan(
|
||||
&i.ID,
|
||||
&i.Board,
|
||||
&i.CurrentTurn,
|
||||
&i.Status,
|
||||
&i.WinnerUserID,
|
||||
&i.WinningCells,
|
||||
&i.CreatedAt,
|
||||
&i.UpdatedAt,
|
||||
&i.RematchGameID,
|
||||
&i.GameType,
|
||||
&i.GridWidth,
|
||||
&i.GridHeight,
|
||||
&i.MaxPlayers,
|
||||
&i.GameMode,
|
||||
&i.Score,
|
||||
&i.SnakeSpeed,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const getGamePlayers = `-- name: GetGamePlayers :many
|
||||
SELECT game_id, user_id, guest_player_id, nickname, color, slot, created_at FROM game_players WHERE game_id = ?
|
||||
`
|
||||
|
||||
func (q *Queries) GetGamePlayers(ctx context.Context, gameID string) ([]GamePlayer, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getGamePlayers, gameID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GamePlayer
|
||||
for rows.Next() {
|
||||
var i GamePlayer
|
||||
if err := rows.Scan(
|
||||
&i.GameID,
|
||||
&i.UserID,
|
||||
&i.GuestPlayerID,
|
||||
&i.Nickname,
|
||||
&i.Color,
|
||||
&i.Slot,
|
||||
&i.CreatedAt,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getGamesByUserID = `-- name: GetGamesByUserID :many
|
||||
SELECT g.id, g.board, g.current_turn, g.status, g.winner_user_id, g.winning_cells, g.created_at, g.updated_at, g.rematch_game_id, g.game_type, g.grid_width, g.grid_height, g.max_players, g.game_mode, g.score, g.snake_speed FROM games g
|
||||
JOIN game_players gp ON g.id = gp.game_id
|
||||
WHERE gp.user_id = ?
|
||||
ORDER BY g.updated_at DESC
|
||||
`
|
||||
|
||||
func (q *Queries) GetGamesByUserID(ctx context.Context, userID sql.NullString) ([]Game, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getGamesByUserID, userID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []Game
|
||||
for rows.Next() {
|
||||
var i Game
|
||||
if err := rows.Scan(
|
||||
&i.ID,
|
||||
&i.Board,
|
||||
&i.CurrentTurn,
|
||||
&i.Status,
|
||||
&i.WinnerUserID,
|
||||
&i.WinningCells,
|
||||
&i.CreatedAt,
|
||||
&i.UpdatedAt,
|
||||
&i.RematchGameID,
|
||||
&i.GameType,
|
||||
&i.GridWidth,
|
||||
&i.GridHeight,
|
||||
&i.MaxPlayers,
|
||||
&i.GameMode,
|
||||
&i.Score,
|
||||
&i.SnakeSpeed,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getUserActiveGames = `-- name: GetUserActiveGames :many
|
||||
SELECT
|
||||
g.id,
|
||||
g.status,
|
||||
g.current_turn,
|
||||
g.updated_at,
|
||||
gp_user.color as my_color,
|
||||
gp_opponent.nickname as opponent_nickname
|
||||
FROM games g
|
||||
JOIN game_players gp_user ON g.id = gp_user.game_id AND gp_user.user_id = ?
|
||||
LEFT JOIN game_players gp_opponent ON g.id = gp_opponent.game_id AND gp_opponent.slot != gp_user.slot
|
||||
WHERE g.game_type = 'connect4' AND g.status < 2
|
||||
ORDER BY g.updated_at DESC
|
||||
`
|
||||
|
||||
type GetUserActiveGamesRow struct {
|
||||
ID string
|
||||
Status int64
|
||||
CurrentTurn int64
|
||||
UpdatedAt sql.NullTime
|
||||
MyColor int64
|
||||
OpponentNickname sql.NullString
|
||||
}
|
||||
|
||||
func (q *Queries) GetUserActiveGames(ctx context.Context, userID sql.NullString) ([]GetUserActiveGamesRow, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getUserActiveGames, userID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetUserActiveGamesRow
|
||||
for rows.Next() {
|
||||
var i GetUserActiveGamesRow
|
||||
if err := rows.Scan(
|
||||
&i.ID,
|
||||
&i.Status,
|
||||
&i.CurrentTurn,
|
||||
&i.UpdatedAt,
|
||||
&i.MyColor,
|
||||
&i.OpponentNickname,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const updateGame = `-- name: UpdateGame :exec
|
||||
UPDATE games
|
||||
SET board = ?, current_turn = ?, status = ?, winner_user_id = ?, winning_cells = ?, rematch_game_id = ?, updated_at = CURRENT_TIMESTAMP
|
||||
WHERE id = ?
|
||||
`
|
||||
|
||||
type UpdateGameParams struct {
|
||||
Board string
|
||||
CurrentTurn int64
|
||||
Status int64
|
||||
WinnerUserID sql.NullString
|
||||
WinningCells sql.NullString
|
||||
RematchGameID sql.NullString
|
||||
ID string
|
||||
}
|
||||
|
||||
func (q *Queries) UpdateGame(ctx context.Context, arg UpdateGameParams) error {
|
||||
_, err := q.db.ExecContext(ctx, updateGame,
|
||||
arg.Board,
|
||||
arg.CurrentTurn,
|
||||
arg.Status,
|
||||
arg.WinnerUserID,
|
||||
arg.WinningCells,
|
||||
arg.RematchGameID,
|
||||
arg.ID,
|
||||
)
|
||||
return err
|
||||
}
|
||||
54
db/repository/models.go
Normal file
54
db/repository/models.go
Normal file
@@ -0,0 +1,54 @@
|
||||
// Code generated by sqlc. DO NOT EDIT.
|
||||
// versions:
|
||||
// sqlc v1.30.0
|
||||
|
||||
package repository
|
||||
|
||||
import (
|
||||
"database/sql"
|
||||
)
|
||||
|
||||
type ChatMessage struct {
|
||||
ID int64
|
||||
GameID string
|
||||
Nickname string
|
||||
Color int64
|
||||
Message string
|
||||
CreatedAt int64
|
||||
}
|
||||
|
||||
type Game struct {
|
||||
ID string
|
||||
Board string
|
||||
CurrentTurn int64
|
||||
Status int64
|
||||
WinnerUserID sql.NullString
|
||||
WinningCells sql.NullString
|
||||
CreatedAt sql.NullTime
|
||||
UpdatedAt sql.NullTime
|
||||
RematchGameID sql.NullString
|
||||
GameType string
|
||||
GridWidth sql.NullInt64
|
||||
GridHeight sql.NullInt64
|
||||
MaxPlayers int64
|
||||
GameMode int64
|
||||
Score int64
|
||||
SnakeSpeed int64
|
||||
}
|
||||
|
||||
type GamePlayer struct {
|
||||
GameID string
|
||||
UserID sql.NullString
|
||||
GuestPlayerID sql.NullString
|
||||
Nickname string
|
||||
Color int64
|
||||
Slot int64
|
||||
CreatedAt sql.NullTime
|
||||
}
|
||||
|
||||
type User struct {
|
||||
ID string
|
||||
Username string
|
||||
PasswordHash string
|
||||
CreatedAt sql.NullTime
|
||||
}
|
||||
278
db/repository/snake_games.sql.go
Normal file
278
db/repository/snake_games.sql.go
Normal file
@@ -0,0 +1,278 @@
|
||||
// Code generated by sqlc. DO NOT EDIT.
|
||||
// versions:
|
||||
// sqlc v1.30.0
|
||||
// source: snake_games.sql
|
||||
|
||||
package repository
|
||||
|
||||
import (
|
||||
"context"
|
||||
"database/sql"
|
||||
)
|
||||
|
||||
const createSnakeGame = `-- name: CreateSnakeGame :one
|
||||
INSERT INTO games (id, board, current_turn, status, game_type, grid_width, grid_height, max_players, game_mode, snake_speed)
|
||||
VALUES (?, ?, 0, ?, 'snake', ?, ?, 8, ?, ?)
|
||||
RETURNING id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed
|
||||
`
|
||||
|
||||
type CreateSnakeGameParams struct {
|
||||
ID string
|
||||
Board string
|
||||
Status int64
|
||||
GridWidth sql.NullInt64
|
||||
GridHeight sql.NullInt64
|
||||
GameMode int64
|
||||
SnakeSpeed int64
|
||||
}
|
||||
|
||||
func (q *Queries) CreateSnakeGame(ctx context.Context, arg CreateSnakeGameParams) (Game, error) {
|
||||
row := q.db.QueryRowContext(ctx, createSnakeGame,
|
||||
arg.ID,
|
||||
arg.Board,
|
||||
arg.Status,
|
||||
arg.GridWidth,
|
||||
arg.GridHeight,
|
||||
arg.GameMode,
|
||||
arg.SnakeSpeed,
|
||||
)
|
||||
var i Game
|
||||
err := row.Scan(
|
||||
&i.ID,
|
||||
&i.Board,
|
||||
&i.CurrentTurn,
|
||||
&i.Status,
|
||||
&i.WinnerUserID,
|
||||
&i.WinningCells,
|
||||
&i.CreatedAt,
|
||||
&i.UpdatedAt,
|
||||
&i.RematchGameID,
|
||||
&i.GameType,
|
||||
&i.GridWidth,
|
||||
&i.GridHeight,
|
||||
&i.MaxPlayers,
|
||||
&i.GameMode,
|
||||
&i.Score,
|
||||
&i.SnakeSpeed,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const createSnakePlayer = `-- name: CreateSnakePlayer :exec
|
||||
INSERT INTO game_players (game_id, user_id, guest_player_id, nickname, color, slot)
|
||||
VALUES (?, ?, ?, ?, ?, ?)
|
||||
`
|
||||
|
||||
type CreateSnakePlayerParams struct {
|
||||
GameID string
|
||||
UserID sql.NullString
|
||||
GuestPlayerID sql.NullString
|
||||
Nickname string
|
||||
Color int64
|
||||
Slot int64
|
||||
}
|
||||
|
||||
func (q *Queries) CreateSnakePlayer(ctx context.Context, arg CreateSnakePlayerParams) error {
|
||||
_, err := q.db.ExecContext(ctx, createSnakePlayer,
|
||||
arg.GameID,
|
||||
arg.UserID,
|
||||
arg.GuestPlayerID,
|
||||
arg.Nickname,
|
||||
arg.Color,
|
||||
arg.Slot,
|
||||
)
|
||||
return err
|
||||
}
|
||||
|
||||
const deleteSnakeGame = `-- name: DeleteSnakeGame :exec
|
||||
DELETE FROM games WHERE id = ? AND game_type = 'snake'
|
||||
`
|
||||
|
||||
func (q *Queries) DeleteSnakeGame(ctx context.Context, id string) error {
|
||||
_, err := q.db.ExecContext(ctx, deleteSnakeGame, id)
|
||||
return err
|
||||
}
|
||||
|
||||
const getActiveSnakeGames = `-- name: GetActiveSnakeGames :many
|
||||
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE game_type = 'snake' AND status < 2 AND game_mode = 0
|
||||
`
|
||||
|
||||
func (q *Queries) GetActiveSnakeGames(ctx context.Context) ([]Game, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getActiveSnakeGames)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []Game
|
||||
for rows.Next() {
|
||||
var i Game
|
||||
if err := rows.Scan(
|
||||
&i.ID,
|
||||
&i.Board,
|
||||
&i.CurrentTurn,
|
||||
&i.Status,
|
||||
&i.WinnerUserID,
|
||||
&i.WinningCells,
|
||||
&i.CreatedAt,
|
||||
&i.UpdatedAt,
|
||||
&i.RematchGameID,
|
||||
&i.GameType,
|
||||
&i.GridWidth,
|
||||
&i.GridHeight,
|
||||
&i.MaxPlayers,
|
||||
&i.GameMode,
|
||||
&i.Score,
|
||||
&i.SnakeSpeed,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getSnakeGame = `-- name: GetSnakeGame :one
|
||||
SELECT id, board, current_turn, status, winner_user_id, winning_cells, created_at, updated_at, rematch_game_id, game_type, grid_width, grid_height, max_players, game_mode, score, snake_speed FROM games WHERE id = ? AND game_type = 'snake'
|
||||
`
|
||||
|
||||
func (q *Queries) GetSnakeGame(ctx context.Context, id string) (Game, error) {
|
||||
row := q.db.QueryRowContext(ctx, getSnakeGame, id)
|
||||
var i Game
|
||||
err := row.Scan(
|
||||
&i.ID,
|
||||
&i.Board,
|
||||
&i.CurrentTurn,
|
||||
&i.Status,
|
||||
&i.WinnerUserID,
|
||||
&i.WinningCells,
|
||||
&i.CreatedAt,
|
||||
&i.UpdatedAt,
|
||||
&i.RematchGameID,
|
||||
&i.GameType,
|
||||
&i.GridWidth,
|
||||
&i.GridHeight,
|
||||
&i.MaxPlayers,
|
||||
&i.GameMode,
|
||||
&i.Score,
|
||||
&i.SnakeSpeed,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const getSnakePlayers = `-- name: GetSnakePlayers :many
|
||||
SELECT game_id, user_id, guest_player_id, nickname, color, slot, created_at FROM game_players WHERE game_id = ? ORDER BY slot
|
||||
`
|
||||
|
||||
func (q *Queries) GetSnakePlayers(ctx context.Context, gameID string) ([]GamePlayer, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getSnakePlayers, gameID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GamePlayer
|
||||
for rows.Next() {
|
||||
var i GamePlayer
|
||||
if err := rows.Scan(
|
||||
&i.GameID,
|
||||
&i.UserID,
|
||||
&i.GuestPlayerID,
|
||||
&i.Nickname,
|
||||
&i.Color,
|
||||
&i.Slot,
|
||||
&i.CreatedAt,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getUserActiveSnakeGames = `-- name: GetUserActiveSnakeGames :many
|
||||
SELECT
|
||||
g.id,
|
||||
g.status,
|
||||
g.grid_width,
|
||||
g.grid_height,
|
||||
g.updated_at
|
||||
FROM games g
|
||||
JOIN game_players gp_user ON g.id = gp_user.game_id AND gp_user.user_id = ?
|
||||
WHERE g.game_type = 'snake' AND g.status < 3
|
||||
ORDER BY g.updated_at DESC
|
||||
`
|
||||
|
||||
type GetUserActiveSnakeGamesRow struct {
|
||||
ID string
|
||||
Status int64
|
||||
GridWidth sql.NullInt64
|
||||
GridHeight sql.NullInt64
|
||||
UpdatedAt sql.NullTime
|
||||
}
|
||||
|
||||
func (q *Queries) GetUserActiveSnakeGames(ctx context.Context, userID sql.NullString) ([]GetUserActiveSnakeGamesRow, error) {
|
||||
rows, err := q.db.QueryContext(ctx, getUserActiveSnakeGames, userID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetUserActiveSnakeGamesRow
|
||||
for rows.Next() {
|
||||
var i GetUserActiveSnakeGamesRow
|
||||
if err := rows.Scan(
|
||||
&i.ID,
|
||||
&i.Status,
|
||||
&i.GridWidth,
|
||||
&i.GridHeight,
|
||||
&i.UpdatedAt,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Close(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const updateSnakeGame = `-- name: UpdateSnakeGame :exec
|
||||
UPDATE games
|
||||
SET board = ?, status = ?, winner_user_id = ?, rematch_game_id = ?, score = ?, updated_at = CURRENT_TIMESTAMP
|
||||
WHERE id = ? AND game_type = 'snake'
|
||||
`
|
||||
|
||||
type UpdateSnakeGameParams struct {
|
||||
Board string
|
||||
Status int64
|
||||
WinnerUserID sql.NullString
|
||||
RematchGameID sql.NullString
|
||||
Score int64
|
||||
ID string
|
||||
}
|
||||
|
||||
func (q *Queries) UpdateSnakeGame(ctx context.Context, arg UpdateSnakeGameParams) error {
|
||||
_, err := q.db.ExecContext(ctx, updateSnakeGame,
|
||||
arg.Board,
|
||||
arg.Status,
|
||||
arg.WinnerUserID,
|
||||
arg.RematchGameID,
|
||||
arg.Score,
|
||||
arg.ID,
|
||||
)
|
||||
return err
|
||||
}
|
||||
66
db/repository/users.sql.go
Normal file
66
db/repository/users.sql.go
Normal file
@@ -0,0 +1,66 @@
|
||||
// Code generated by sqlc. DO NOT EDIT.
|
||||
// versions:
|
||||
// sqlc v1.30.0
|
||||
// source: users.sql
|
||||
|
||||
package repository
|
||||
|
||||
import (
|
||||
"context"
|
||||
)
|
||||
|
||||
const createUser = `-- name: CreateUser :one
|
||||
INSERT INTO users (id, username, password_hash)
|
||||
VALUES (?, ?, ?)
|
||||
RETURNING id, username, password_hash, created_at
|
||||
`
|
||||
|
||||
type CreateUserParams struct {
|
||||
ID string
|
||||
Username string
|
||||
PasswordHash string
|
||||
}
|
||||
|
||||
func (q *Queries) CreateUser(ctx context.Context, arg CreateUserParams) (User, error) {
|
||||
row := q.db.QueryRowContext(ctx, createUser, arg.ID, arg.Username, arg.PasswordHash)
|
||||
var i User
|
||||
err := row.Scan(
|
||||
&i.ID,
|
||||
&i.Username,
|
||||
&i.PasswordHash,
|
||||
&i.CreatedAt,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const getUserByID = `-- name: GetUserByID :one
|
||||
SELECT id, username, password_hash, created_at FROM users WHERE id = ?
|
||||
`
|
||||
|
||||
func (q *Queries) GetUserByID(ctx context.Context, id string) (User, error) {
|
||||
row := q.db.QueryRowContext(ctx, getUserByID, id)
|
||||
var i User
|
||||
err := row.Scan(
|
||||
&i.ID,
|
||||
&i.Username,
|
||||
&i.PasswordHash,
|
||||
&i.CreatedAt,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const getUserByUsername = `-- name: GetUserByUsername :one
|
||||
SELECT id, username, password_hash, created_at FROM users WHERE username = ?
|
||||
`
|
||||
|
||||
func (q *Queries) GetUserByUsername(ctx context.Context, username string) (User, error) {
|
||||
row := q.db.QueryRowContext(ctx, getUserByUsername, username)
|
||||
var i User
|
||||
err := row.Scan(
|
||||
&i.ID,
|
||||
&i.Username,
|
||||
&i.PasswordHash,
|
||||
&i.CreatedAt,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
Reference in New Issue
Block a user