chore: gitignore generated _templ.go files, track .templ sources
Generated _templ.go files are deterministic output from .templ sources, same as output.css from input.css. Remove them from version control to reduce diff noise and merge conflicts. Add build:templ and live:templ tasks to the Taskfile so generation happens as part of the build.
This commit is contained in:
75
features/snakegame/pages/game.templ
Normal file
75
features/snakegame/pages/game.templ
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@@ -0,0 +1,75 @@
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package pages
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import (
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"fmt"
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"github.com/ryanhamamura/c4/features/common/components"
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"github.com/ryanhamamura/c4/features/common/layouts"
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snakecomponents "github.com/ryanhamamura/c4/features/snakegame/components"
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"github.com/ryanhamamura/c4/snake"
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"github.com/starfederation/datastar-go/datastar"
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)
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// keydownScript builds the inline JS for a single data-on:keydown handler
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// that dispatches WASD/arrow keys to direction POST endpoints.
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func keydownScript(gameID string) string {
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return fmt.Sprintf(
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"const k=evt.key;"+
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"if(k==='w'||k==='ArrowUp'){evt.preventDefault();%s}"+
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"else if(k==='s'||k==='ArrowDown'){evt.preventDefault();%s}"+
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"else if(k==='a'||k==='ArrowLeft'){evt.preventDefault();%s}"+
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"else if(k==='d'||k==='ArrowRight'){evt.preventDefault();%s}",
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datastar.PostSSE("/snake/%s/dir?d=0", gameID),
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datastar.PostSSE("/snake/%s/dir?d=1", gameID),
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datastar.PostSSE("/snake/%s/dir?d=2", gameID),
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datastar.PostSSE("/snake/%s/dir?d=3", gameID),
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)
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}
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templ GamePage(sg *snake.SnakeGame, mySlot int, messages []snakecomponents.ChatMessage, gameID string) {
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@layouts.Base("Snake") {
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<main
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class="snake-wrapper flex flex-col items-center gap-4 p-4"
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data-signals={ `{"chatMsg":""}` }
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data-init={ datastar.GetSSE("/snake/%s/events", gameID) }
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data-on:keydown.throttle_100ms={ keydownScript(gameID) }
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tabindex="0"
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>
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@components.BackToLobby()
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<h1 class="text-3xl font-bold">~~~~</h1>
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@snakecomponents.PlayerList(sg, mySlot)
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@snakecomponents.StatusBanner(sg, mySlot, gameID)
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if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
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if sg.Mode == snake.ModeMultiplayer {
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<div class="snake-game-area">
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@snakecomponents.Board(sg)
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@snakecomponents.Chat(messages, gameID)
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</div>
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} else {
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@snakecomponents.Board(sg)
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}
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} else if sg.Mode == snake.ModeMultiplayer {
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@snakecomponents.Chat(messages, gameID)
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}
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if sg.Mode == snake.ModeMultiplayer && (sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown) {
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@snakecomponents.InviteLink(gameID)
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}
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</main>
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}
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}
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templ JoinPage(gameID string) {
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@layouts.Base("Snake - Join") {
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@components.GameJoinPrompt(
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fmt.Sprintf("/login?return_url=/snake/%s", gameID),
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fmt.Sprintf("/register?return_url=/snake/%s", gameID),
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fmt.Sprintf("/snake/%s", gameID),
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)
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}
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}
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templ NicknamePage(gameID string) {
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@layouts.Base("Snake - Join") {
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@components.NicknamePrompt(fmt.Sprintf("/snake/%s/join", gameID))
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}
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}
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@@ -1,277 +0,0 @@
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// Code generated by templ - DO NOT EDIT.
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// templ: version: v0.3.1001
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package pages
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//lint:file-ignore SA4006 This context is only used if a nested component is present.
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import "github.com/a-h/templ"
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import templruntime "github.com/a-h/templ/runtime"
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import (
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"fmt"
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"github.com/ryanhamamura/c4/features/common/components"
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"github.com/ryanhamamura/c4/features/common/layouts"
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snakecomponents "github.com/ryanhamamura/c4/features/snakegame/components"
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"github.com/ryanhamamura/c4/snake"
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"github.com/starfederation/datastar-go/datastar"
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)
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// keydownScript builds the inline JS for a single data-on:keydown handler
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// that dispatches WASD/arrow keys to direction POST endpoints.
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func keydownScript(gameID string) string {
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return fmt.Sprintf(
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"const k=evt.key;"+
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"if(k==='w'||k==='ArrowUp'){evt.preventDefault();%s}"+
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"else if(k==='s'||k==='ArrowDown'){evt.preventDefault();%s}"+
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"else if(k==='a'||k==='ArrowLeft'){evt.preventDefault();%s}"+
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"else if(k==='d'||k==='ArrowRight'){evt.preventDefault();%s}",
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datastar.PostSSE("/snake/%s/dir?d=0", gameID),
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datastar.PostSSE("/snake/%s/dir?d=1", gameID),
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datastar.PostSSE("/snake/%s/dir?d=2", gameID),
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datastar.PostSSE("/snake/%s/dir?d=3", gameID),
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)
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}
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func GamePage(sg *snake.SnakeGame, mySlot int, messages []snakecomponents.ChatMessage, gameID string) templ.Component {
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return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
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templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
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if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
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return templ_7745c5c3_CtxErr
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}
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templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
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if !templ_7745c5c3_IsBuffer {
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defer func() {
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templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err == nil {
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templ_7745c5c3_Err = templ_7745c5c3_BufErr
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}
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}()
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}
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ctx = templ.InitializeContext(ctx)
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templ_7745c5c3_Var1 := templ.GetChildren(ctx)
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if templ_7745c5c3_Var1 == nil {
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templ_7745c5c3_Var1 = templ.NopComponent
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}
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ctx = templ.ClearChildren(ctx)
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templ_7745c5c3_Var2 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
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templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
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templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
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if !templ_7745c5c3_IsBuffer {
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defer func() {
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templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err == nil {
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templ_7745c5c3_Err = templ_7745c5c3_BufErr
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}
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}()
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}
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ctx = templ.InitializeContext(ctx)
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<main class=\"snake-wrapper flex flex-col items-center gap-4 p-4\" data-signals=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var3 string
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templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinStringErrs(`{"chatMsg":""}`)
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/pages/game.templ`, Line: 33, Col: 34}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "\" data-init=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var4 string
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templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.GetSSE("/snake/%s/events", gameID))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/pages/game.templ`, Line: 34, Col: 58}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "\" data-on:keydown.throttle_100ms=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var5 string
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templ_7745c5c3_Var5, templ_7745c5c3_Err = templ.JoinStringErrs(keydownScript(gameID))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/snakegame/pages/game.templ`, Line: 35, Col: 57}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var5))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "\" tabindex=\"0\">")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = components.BackToLobby().Render(ctx, templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "<h1 class=\"text-3xl font-bold\">~~~~</h1>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = snakecomponents.PlayerList(sg, mySlot).Render(ctx, templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = snakecomponents.StatusBanner(sg, mySlot, gameID).Render(ctx, templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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if sg.Status == snake.StatusInProgress || sg.Status == snake.StatusFinished {
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if sg.Mode == snake.ModeMultiplayer {
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<div class=\"snake-game-area\">")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = snakecomponents.Board(sg).Render(ctx, templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err != nil {
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||||
return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = snakecomponents.Chat(messages, gameID).Render(ctx, templ_7745c5c3_Buffer)
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||||
if templ_7745c5c3_Err != nil {
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||||
return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "</div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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} else {
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templ_7745c5c3_Err = snakecomponents.Board(sg).Render(ctx, templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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||||
}
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}
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} else if sg.Mode == snake.ModeMultiplayer {
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templ_7745c5c3_Err = snakecomponents.Chat(messages, gameID).Render(ctx, templ_7745c5c3_Buffer)
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||||
if templ_7745c5c3_Err != nil {
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||||
return templ_7745c5c3_Err
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||||
}
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||||
}
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if sg.Mode == snake.ModeMultiplayer && (sg.Status == snake.StatusWaitingForPlayers || sg.Status == snake.StatusCountdown) {
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templ_7745c5c3_Err = snakecomponents.InviteLink(gameID).Render(ctx, templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err != nil {
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||||
return templ_7745c5c3_Err
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||||
}
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "</main>")
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||||
if templ_7745c5c3_Err != nil {
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||||
return templ_7745c5c3_Err
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||||
}
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return nil
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||||
})
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templ_7745c5c3_Err = layouts.Base("Snake").Render(templ.WithChildren(ctx, templ_7745c5c3_Var2), templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
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||||
return nil
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||||
})
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}
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func JoinPage(gameID string) templ.Component {
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||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
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||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
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||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
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||||
defer func() {
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||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var6 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var6 == nil {
|
||||
templ_7745c5c3_Var6 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Var7 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Err = components.GameJoinPrompt(
|
||||
fmt.Sprintf("/login?return_url=/snake/%s", gameID),
|
||||
fmt.Sprintf("/register?return_url=/snake/%s", gameID),
|
||||
fmt.Sprintf("/snake/%s", gameID),
|
||||
).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
templ_7745c5c3_Err = layouts.Base("Snake - Join").Render(templ.WithChildren(ctx, templ_7745c5c3_Var7), templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func NicknamePage(gameID string) templ.Component {
|
||||
return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
|
||||
return templ_7745c5c3_CtxErr
|
||||
}
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Var8 := templ.GetChildren(ctx)
|
||||
if templ_7745c5c3_Var8 == nil {
|
||||
templ_7745c5c3_Var8 = templ.NopComponent
|
||||
}
|
||||
ctx = templ.ClearChildren(ctx)
|
||||
templ_7745c5c3_Var9 := templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
|
||||
templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
|
||||
templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
|
||||
if !templ_7745c5c3_IsBuffer {
|
||||
defer func() {
|
||||
templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err == nil {
|
||||
templ_7745c5c3_Err = templ_7745c5c3_BufErr
|
||||
}
|
||||
}()
|
||||
}
|
||||
ctx = templ.InitializeContext(ctx)
|
||||
templ_7745c5c3_Err = components.NicknamePrompt(fmt.Sprintf("/snake/%s/join", gameID)).Render(ctx, templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
templ_7745c5c3_Err = layouts.Base("Snake - Join").Render(templ.WithChildren(ctx, templ_7745c5c3_Var9), templ_7745c5c3_Buffer)
|
||||
if templ_7745c5c3_Err != nil {
|
||||
return templ_7745c5c3_Err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
var _ = templruntime.GeneratedTemplate
|
||||
Reference in New Issue
Block a user