chore: gitignore generated _templ.go files, track .templ sources
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Generated _templ.go files are deterministic output from .templ sources,
same as output.css from input.css. Remove them from version control to
reduce diff noise and merge conflicts. Add build:templ and live:templ
tasks to the Taskfile so generation happens as part of the build.
This commit is contained in:
Ryan Hamamura
2026-03-02 15:27:38 -10:00
parent 4f1ee11fa3
commit 2bea5bb489
27 changed files with 1044 additions and 3236 deletions

View File

@@ -0,0 +1,109 @@
package components
import (
"fmt"
"time"
"github.com/ryanhamamura/c4/game"
"github.com/starfederation/datastar-go/datastar"
)
templ GameList(games []GameListItem) {
if len(games) > 0 {
<div class="mt-8 text-left">
<h3 class="mb-4 text-center text-lg font-bold">Your Games</h3>
<div class="flex flex-col gap-2">
for _, g := range games {
@gameListEntry(g)
}
</div>
</div>
}
}
templ gameListEntry(g GameListItem) {
<div class="flex items-center gap-2 p-2 bg-base-200 rounded-lg transition-colors hover:bg-base-300">
<a
href={ templ.SafeURL("/games/" + g.ID) }
class="flex-1 flex justify-between items-center px-2 py-1 no-underline text-base-content"
>
<div class="flex flex-col gap-1">
<span class="font-bold">{ opponentDisplay(g) }</span>
<span class={ statusClass(g) }>{ statusText(g) }</span>
</div>
<div>
<span class="text-xs opacity-60">{ formatTimeAgo(g.LastPlayed) }</span>
</div>
</a>
<button
type="button"
class="btn btn-ghost btn-sm btn-square hover:btn-error"
data-on:click={ datastar.DeleteSSE("/games/%s", g.ID) }
>
&times;
</button>
</div>
}
func statusText(g GameListItem) string {
switch game.GameStatus(g.Status) {
case game.StatusWaitingForPlayer:
return "Waiting for opponent"
case game.StatusInProgress:
if g.IsMyTurn {
return "Your turn!"
}
return "Opponent's turn"
}
return ""
}
func statusClass(g GameListItem) string {
switch game.GameStatus(g.Status) {
case game.StatusWaitingForPlayer:
return "text-sm opacity-60"
case game.StatusInProgress:
if g.IsMyTurn {
return "text-sm text-success font-bold"
}
return "text-sm"
}
return ""
}
func opponentDisplay(g GameListItem) string {
if g.OpponentName == "" {
return "Waiting for opponent..."
}
return "vs " + g.OpponentName
}
func formatTimeAgo(t time.Time) string {
if t.IsZero() {
return ""
}
duration := time.Since(t)
if duration < time.Minute {
return "just now"
}
if duration < time.Hour {
mins := int(duration.Minutes())
if mins == 1 {
return "1 minute ago"
}
return fmt.Sprintf("%d minutes ago", mins)
}
if duration < 24*time.Hour {
hours := int(duration.Hours())
if hours == 1 {
return "1 hour ago"
}
return fmt.Sprintf("%d hours ago", hours)
}
days := int(duration.Hours() / 24)
if days == 1 {
return "yesterday"
}
return fmt.Sprintf("%d days ago", days)
}