chore: gitignore generated _templ.go files, track .templ sources
Generated _templ.go files are deterministic output from .templ sources, same as output.css from input.css. Remove them from version control to reduce diff noise and merge conflicts. Add build:templ and live:templ tasks to the Taskfile so generation happens as part of the build.
This commit is contained in:
109
features/lobby/components/gamelist.templ
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109
features/lobby/components/gamelist.templ
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@@ -0,0 +1,109 @@
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package components
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import (
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"fmt"
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"time"
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"github.com/ryanhamamura/c4/game"
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"github.com/starfederation/datastar-go/datastar"
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)
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templ GameList(games []GameListItem) {
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if len(games) > 0 {
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<div class="mt-8 text-left">
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<h3 class="mb-4 text-center text-lg font-bold">Your Games</h3>
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<div class="flex flex-col gap-2">
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for _, g := range games {
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@gameListEntry(g)
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}
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</div>
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</div>
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}
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}
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templ gameListEntry(g GameListItem) {
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<div class="flex items-center gap-2 p-2 bg-base-200 rounded-lg transition-colors hover:bg-base-300">
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<a
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href={ templ.SafeURL("/games/" + g.ID) }
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class="flex-1 flex justify-between items-center px-2 py-1 no-underline text-base-content"
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>
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<div class="flex flex-col gap-1">
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<span class="font-bold">{ opponentDisplay(g) }</span>
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<span class={ statusClass(g) }>{ statusText(g) }</span>
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</div>
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<div>
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<span class="text-xs opacity-60">{ formatTimeAgo(g.LastPlayed) }</span>
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</div>
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</a>
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<button
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type="button"
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class="btn btn-ghost btn-sm btn-square hover:btn-error"
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data-on:click={ datastar.DeleteSSE("/games/%s", g.ID) }
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>
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×
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</button>
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</div>
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}
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func statusText(g GameListItem) string {
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switch game.GameStatus(g.Status) {
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case game.StatusWaitingForPlayer:
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return "Waiting for opponent"
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case game.StatusInProgress:
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if g.IsMyTurn {
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return "Your turn!"
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}
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return "Opponent's turn"
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}
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return ""
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}
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func statusClass(g GameListItem) string {
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switch game.GameStatus(g.Status) {
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case game.StatusWaitingForPlayer:
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return "text-sm opacity-60"
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case game.StatusInProgress:
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if g.IsMyTurn {
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return "text-sm text-success font-bold"
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}
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return "text-sm"
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}
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return ""
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}
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func opponentDisplay(g GameListItem) string {
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if g.OpponentName == "" {
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return "Waiting for opponent..."
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}
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return "vs " + g.OpponentName
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}
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func formatTimeAgo(t time.Time) string {
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if t.IsZero() {
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return ""
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}
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duration := time.Since(t)
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if duration < time.Minute {
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return "just now"
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}
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if duration < time.Hour {
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mins := int(duration.Minutes())
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if mins == 1 {
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return "1 minute ago"
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}
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return fmt.Sprintf("%d minutes ago", mins)
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}
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if duration < 24*time.Hour {
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hours := int(duration.Hours())
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if hours == 1 {
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return "1 hour ago"
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}
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return fmt.Sprintf("%d hours ago", hours)
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}
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days := int(duration.Hours() / 24)
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if days == 1 {
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return "yesterday"
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}
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return fmt.Sprintf("%d days ago", days)
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}
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@@ -1,239 +0,0 @@
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// Code generated by templ - DO NOT EDIT.
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// templ: version: v0.3.1001
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package components
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//lint:file-ignore SA4006 This context is only used if a nested component is present.
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import "github.com/a-h/templ"
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import templruntime "github.com/a-h/templ/runtime"
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import (
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"fmt"
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"time"
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"github.com/ryanhamamura/c4/game"
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"github.com/starfederation/datastar-go/datastar"
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)
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func GameList(games []GameListItem) templ.Component {
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return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
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templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
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if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
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return templ_7745c5c3_CtxErr
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}
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templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
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if !templ_7745c5c3_IsBuffer {
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defer func() {
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templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err == nil {
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templ_7745c5c3_Err = templ_7745c5c3_BufErr
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}
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}()
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}
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ctx = templ.InitializeContext(ctx)
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templ_7745c5c3_Var1 := templ.GetChildren(ctx)
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if templ_7745c5c3_Var1 == nil {
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templ_7745c5c3_Var1 = templ.NopComponent
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}
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ctx = templ.ClearChildren(ctx)
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if len(games) > 0 {
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 1, "<div class=\"mt-8 text-left\"><h3 class=\"mb-4 text-center text-lg font-bold\">Your Games</h3><div class=\"flex flex-col gap-2\">")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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for _, g := range games {
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templ_7745c5c3_Err = gameListEntry(g).Render(ctx, templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 2, "</div></div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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}
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return nil
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})
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}
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func gameListEntry(g GameListItem) templ.Component {
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return templruntime.GeneratedTemplate(func(templ_7745c5c3_Input templruntime.GeneratedComponentInput) (templ_7745c5c3_Err error) {
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templ_7745c5c3_W, ctx := templ_7745c5c3_Input.Writer, templ_7745c5c3_Input.Context
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if templ_7745c5c3_CtxErr := ctx.Err(); templ_7745c5c3_CtxErr != nil {
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return templ_7745c5c3_CtxErr
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}
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templ_7745c5c3_Buffer, templ_7745c5c3_IsBuffer := templruntime.GetBuffer(templ_7745c5c3_W)
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if !templ_7745c5c3_IsBuffer {
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defer func() {
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templ_7745c5c3_BufErr := templruntime.ReleaseBuffer(templ_7745c5c3_Buffer)
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if templ_7745c5c3_Err == nil {
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templ_7745c5c3_Err = templ_7745c5c3_BufErr
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}
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}()
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}
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ctx = templ.InitializeContext(ctx)
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templ_7745c5c3_Var2 := templ.GetChildren(ctx)
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if templ_7745c5c3_Var2 == nil {
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templ_7745c5c3_Var2 = templ.NopComponent
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}
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ctx = templ.ClearChildren(ctx)
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 3, "<div class=\"flex items-center gap-2 p-2 bg-base-200 rounded-lg transition-colors hover:bg-base-300\"><a href=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var3 templ.SafeURL
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templ_7745c5c3_Var3, templ_7745c5c3_Err = templ.JoinURLErrs(templ.SafeURL("/games/" + g.ID))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 27, Col: 41}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var3))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 4, "\" class=\"flex-1 flex justify-between items-center px-2 py-1 no-underline text-base-content\"><div class=\"flex flex-col gap-1\"><span class=\"font-bold\">")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var4 string
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templ_7745c5c3_Var4, templ_7745c5c3_Err = templ.JoinStringErrs(opponentDisplay(g))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 31, Col: 48}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var4))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 5, "</span> ")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var5 = []any{statusClass(g)}
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templ_7745c5c3_Err = templ.RenderCSSItems(ctx, templ_7745c5c3_Buffer, templ_7745c5c3_Var5...)
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 6, "<span class=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var6 string
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templ_7745c5c3_Var6, templ_7745c5c3_Err = templ.JoinStringErrs(templ.CSSClasses(templ_7745c5c3_Var5).String())
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 1, Col: 0}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var6))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 7, "\">")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var7 string
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templ_7745c5c3_Var7, templ_7745c5c3_Err = templ.JoinStringErrs(statusText(g))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 32, Col: 50}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var7))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 8, "</span></div><div><span class=\"text-xs opacity-60\">")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var8 string
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templ_7745c5c3_Var8, templ_7745c5c3_Err = templ.JoinStringErrs(formatTimeAgo(g.LastPlayed))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 35, Col: 66}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var8))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 9, "</span></div></a> <button type=\"button\" class=\"btn btn-ghost btn-sm btn-square hover:btn-error\" data-on:click=\"")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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var templ_7745c5c3_Var9 string
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templ_7745c5c3_Var9, templ_7745c5c3_Err = templ.JoinStringErrs(datastar.DeleteSSE("/games/%s", g.ID))
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if templ_7745c5c3_Err != nil {
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return templ.Error{Err: templ_7745c5c3_Err, FileName: `features/lobby/components/gamelist.templ`, Line: 41, Col: 56}
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}
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_, templ_7745c5c3_Err = templ_7745c5c3_Buffer.WriteString(templ.EscapeString(templ_7745c5c3_Var9))
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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templ_7745c5c3_Err = templruntime.WriteString(templ_7745c5c3_Buffer, 10, "\">×</button></div>")
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if templ_7745c5c3_Err != nil {
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return templ_7745c5c3_Err
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}
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return nil
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})
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}
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func statusText(g GameListItem) string {
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switch game.GameStatus(g.Status) {
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case game.StatusWaitingForPlayer:
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return "Waiting for opponent"
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case game.StatusInProgress:
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if g.IsMyTurn {
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return "Your turn!"
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}
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return "Opponent's turn"
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}
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return ""
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}
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func statusClass(g GameListItem) string {
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switch game.GameStatus(g.Status) {
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case game.StatusWaitingForPlayer:
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return "text-sm opacity-60"
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case game.StatusInProgress:
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if g.IsMyTurn {
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return "text-sm text-success font-bold"
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}
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return "text-sm"
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}
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return ""
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}
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func opponentDisplay(g GameListItem) string {
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if g.OpponentName == "" {
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return "Waiting for opponent..."
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}
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return "vs " + g.OpponentName
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}
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func formatTimeAgo(t time.Time) string {
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if t.IsZero() {
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return ""
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}
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duration := time.Since(t)
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if duration < time.Minute {
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return "just now"
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}
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if duration < time.Hour {
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mins := int(duration.Minutes())
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if mins == 1 {
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return "1 minute ago"
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}
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return fmt.Sprintf("%d minutes ago", mins)
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}
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if duration < 24*time.Hour {
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hours := int(duration.Hours())
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if hours == 1 {
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return "1 hour ago"
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}
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return fmt.Sprintf("%d hours ago", hours)
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}
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days := int(duration.Hours() / 24)
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if days == 1 {
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return "yesterday"
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}
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return fmt.Sprintf("%d days ago", days)
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}
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var _ = templruntime.GeneratedTemplate
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Reference in New Issue
Block a user