refactor: patch connection indicator with timestamp
Server patches the ConnectionIndicator element with a timestamp on each heartbeat. Client-side JS checks every second if the timestamp is stale (>20s) and toggles red/green accordingly. This properly detects connection loss since the indicator will turn red if no patches are received.
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@@ -1,6 +1,10 @@
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package components
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import "github.com/starfederation/datastar-go/datastar"
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import (
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"fmt"
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"github.com/starfederation/datastar-go/datastar"
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)
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templ BackToLobby() {
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<a class="link text-sm opacity-70" href="/">← Back</a>
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@@ -45,18 +49,29 @@ templ NicknamePrompt(returnPath string) {
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}
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// ConnectionIndicator shows a small dot indicating SSE connection status.
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// It requires a `lastPing` signal (unix ms timestamp) to be set by the server.
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templ ConnectionIndicator() {
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// Server patches this with a timestamp; client JS detects staleness.
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templ ConnectionIndicator(lastPing int64) {
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<div
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id="connection-indicator"
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class="fixed top-2 right-2 flex items-center gap-1 text-xs text-gray-500"
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title="Connection status"
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data-last-ping={ fmt.Sprintf("%d", lastPing) }
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>
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<span
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class="w-2 h-2 rounded-full transition-colors duration-300"
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data-class="{'bg-green-500': Date.now() - $lastPing < 20000, 'bg-red-500': Date.now() - $lastPing >= 20000}"
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></span>
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<span id="connection-dot" class="w-2 h-2 rounded-full bg-green-500"></span>
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</div>
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@connectionWatcher()
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}
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script connectionWatcher() {
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setInterval(function() {
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var el = document.getElementById('connection-indicator');
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var dot = document.getElementById('connection-dot');
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if (!el || !dot) return;
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var lastPing = parseInt(el.dataset.lastPing, 10) || 0;
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var stale = Date.now() - lastPing > 20000;
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dot.classList.toggle('bg-green-500', !stale);
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dot.classList.toggle('bg-red-500', stale);
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}, 1000);
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}
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templ GameJoinPrompt(loginURL string, registerURL string, gamePath string) {
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