refactor: extract standalone chat package from game-specific handlers
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Create chat/ package with Message type, Room (NATS pub/sub + buffer),
DB persistence helpers, and a unified templ component parameterized by
Config (CSS prefix, post URL, color function, key propagation).

Both c4game and snakegame now use chat.Room for message management and
chatcomponents.Chat for rendering, eliminating the duplicated
ChatMessage types, chat templ components, chatAutoScroll scripts,
color functions, and inline buffer management.
This commit is contained in:
Ryan Hamamura
2026-03-02 19:20:21 -10:00
parent 7eadfbbb0c
commit 10de5d21ad
10 changed files with 305 additions and 287 deletions

View File

@@ -0,0 +1,74 @@
package components
import (
"fmt"
"github.com/ryanhamamura/c4/chat"
"github.com/starfederation/datastar-go/datastar"
)
// ColorFunc resolves a player slot to a CSS color string.
type ColorFunc func(slot int) string
// Config holds the game-specific settings for rendering a chat component.
type Config struct {
// CSSPrefix is used for element IDs and CSS classes (e.g. "c4" or "snake").
CSSPrefix string
// PostURL is the URL to POST chat messages to (e.g. "/games/{id}/chat").
PostURL string
// Color resolves a player slot to a CSS color string.
Color ColorFunc
// StopKeyPropagation adds data-on:keydown.stop="" to the input to prevent
// key events from propagating (needed for snake to avoid steering while typing).
StopKeyPropagation bool
}
templ Chat(messages []chat.Message, cfg Config) {
<div id={ cfg.CSSPrefix + "-chat" } class={ cfg.CSSPrefix + "-chat" }>
<div class={ cfg.CSSPrefix + "-chat-history" }>
for _, m := range messages {
<div class={ cfg.CSSPrefix + "-chat-msg" }>
<span style={ fmt.Sprintf("color:%s;font-weight:bold;", cfg.Color(m.Slot)) }>
{ m.Nickname + ": " }
</span>
<span>{ m.Message }</span>
</div>
}
</div>
<div class={ cfg.CSSPrefix + "-chat-input" } data-morph-ignore>
if cfg.StopKeyPropagation {
<input
type="text"
placeholder="Chat..."
autocomplete="off"
data-bind="chatMsg"
data-on:keydown.stop=""
data-on:keydown.key_enter={ datastar.PostSSE(cfg.PostURL) }
/>
} else {
<input
type="text"
placeholder="Chat..."
autocomplete="off"
data-bind="chatMsg"
data-on:keydown.enter={ datastar.PostSSE(cfg.PostURL) }
/>
}
<button
type="button"
data-on:click={ datastar.PostSSE(cfg.PostURL) }
>
Send
</button>
</div>
@chatAutoScroll(cfg.CSSPrefix)
</div>
}
script chatAutoScroll(cssPrefix string) {
var el = document.querySelector('.' + cssPrefix + '-chat-history');
if (!el) return;
el.scrollTop = el.scrollHeight;
new MutationObserver(function(){ el.scrollTop = el.scrollHeight; })
.observe(el, {childList:true, subtree:true});
}