feat: persist chat messages to SQLite
Chat messages were ephemeral — lost on page refresh or late join. Add a chat_messages table and load the last 50 messages on connect so players see conversation history.
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@@ -3,10 +3,12 @@ package db
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import (
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"context"
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"database/sql"
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"slices"
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"github.com/ryanhamamura/c4/db/gen"
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"github.com/ryanhamamura/c4/game"
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"github.com/ryanhamamura/c4/snake"
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"github.com/ryanhamamura/c4/ui"
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)
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type GamePersister struct {
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@@ -286,3 +288,40 @@ func (p *SnakePersister) DeleteSnakeGame(id string) error {
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ctx := context.Background()
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return p.queries.DeleteSnakeGame(ctx, id)
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}
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type ChatPersister struct {
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queries *gen.Queries
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}
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func NewChatPersister(q *gen.Queries) *ChatPersister {
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return &ChatPersister{queries: q}
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}
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func (p *ChatPersister) SaveChatMessage(gameID string, msg ui.C4ChatMessage) error {
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return p.queries.CreateChatMessage(context.Background(), gen.CreateChatMessageParams{
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GameID: gameID,
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Nickname: msg.Nickname,
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Color: int64(msg.Color),
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Message: msg.Message,
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CreatedAt: msg.Time,
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})
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}
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func (p *ChatPersister) LoadChatMessages(gameID string) ([]ui.C4ChatMessage, error) {
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rows, err := p.queries.GetChatMessages(context.Background(), gameID)
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if err != nil {
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return nil, err
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}
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msgs := make([]ui.C4ChatMessage, len(rows))
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for i, r := range rows {
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msgs[i] = ui.C4ChatMessage{
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Nickname: r.Nickname,
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Color: int(r.Color),
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Message: r.Message,
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Time: r.CreatedAt,
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}
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}
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// Query returns newest-first; reverse to oldest-first for display
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slices.Reverse(msgs)
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return msgs, nil
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}
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