feat: persist chat messages to SQLite
Chat messages were ephemeral — lost on page refresh or late join. Add a chat_messages table and load the last 50 messages on connect so players see conversation history.
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71
db/gen/chat.sql.go
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71
db/gen/chat.sql.go
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@@ -0,0 +1,71 @@
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// Code generated by sqlc. DO NOT EDIT.
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// versions:
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// sqlc v1.30.0
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// source: chat.sql
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package gen
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import (
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"context"
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)
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const createChatMessage = `-- name: CreateChatMessage :exec
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INSERT INTO chat_messages (game_id, nickname, color, message, created_at)
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VALUES (?, ?, ?, ?, ?)
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`
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type CreateChatMessageParams struct {
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GameID string
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Nickname string
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Color int64
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Message string
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CreatedAt int64
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}
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func (q *Queries) CreateChatMessage(ctx context.Context, arg CreateChatMessageParams) error {
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_, err := q.db.ExecContext(ctx, createChatMessage,
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arg.GameID,
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arg.Nickname,
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arg.Color,
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arg.Message,
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arg.CreatedAt,
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)
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return err
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}
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const getChatMessages = `-- name: GetChatMessages :many
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SELECT id, game_id, nickname, color, message, created_at FROM chat_messages
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WHERE game_id = ?
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ORDER BY created_at DESC, id DESC
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LIMIT 50
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`
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func (q *Queries) GetChatMessages(ctx context.Context, gameID string) ([]ChatMessage, error) {
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rows, err := q.db.QueryContext(ctx, getChatMessages, gameID)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var items []ChatMessage
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for rows.Next() {
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var i ChatMessage
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if err := rows.Scan(
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&i.ID,
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&i.GameID,
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&i.Nickname,
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&i.Color,
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&i.Message,
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&i.CreatedAt,
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); err != nil {
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return nil, err
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}
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items = append(items, i)
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}
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if err := rows.Close(); err != nil {
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return nil, err
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}
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if err := rows.Err(); err != nil {
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return nil, err
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}
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return items, nil
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}
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